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Monday, 2 April 2012

Week 6 : Interaction Design....



Pada minggu ini, kami belajar lagi tajuk baru iaitu “Interaction Design”. Dr.Jamal menerangkan bahawa interaction design ini bab yang paling penting dan paling lama untuk dibangunkan. Hal ini kerana pada bab ini terbahagi kepada 2 bahagian.

Bahagian 1: Information design

Focused on planning the design and answered the question: “What is this product?”

Bahagian 2 : Interaction design

Focuses on the mechanics of the design and answers the question: “How should it work?”

Dr. Jamal juga ada menyatakan bahawa….
Interactivity in a computer products means that the user NOT a designer , control the sequence, the pace, and most importantly what to look at and what to ignore.

Dari sudut pandangan  Nathan Shedroff (1994)

·         Interactivity is about genuine human engagement. That's the measure of successfully "interactive" software. This means that the competition for interactive media products is as big as all of human experience.
·          In other words, your competitors for that CD-ROM on tropical fish are not other tropical fish CD-ROMs or even laserdiscs, but television documentaries, narrative and reference books, aquariums, scuba diving, travel, etc.
·          If the experience you create is not a compelling one (whether justified by the bounds of the technology or not), you will never find a large audience. (Shedroff, 1994)

Dr.Jamal juga ada menceritakan ada pelbagai bentuk STORYBOARD yang boleh digunakan untuk merekabentuk courseware.

Basic elements in interaction design:
·        
 ·         Interaction
 ·         Navigation
 ·         Organization

                                                       Interaction Design: Organization

Basic principle Good Navigation design will:

 ·         Minimize Travel
 ·         Minimize Depth
 ·         Minimize redundancy
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